Now as an adult, the inconsistent writing and tone are weirdly enjoyably – if only by virtue of being unpredictable. Similarly, the incessant quips about the importance of self-determination and positive thinking are overbearing to the point they would have triggered an instant rebellion from my teenage self. However, many interactions feel directed at an even younger audience with plenty of “cutesy” words – think “Mooma and Popsi” – and an abundance of what can only be described as terrible “dad jokes” from the narrator. With a “Teen” rating, these make a lot of sense. Although the role-playing elements allow you to make hilariously binary decisions that shift your aura from light to dark, the dominant themes are still positive ones – family, community, environmentalism, and self-determination. Playing as a mutated anthropomorphic furry, in a lush post-human world on the verge of another collapse, I do wonder about Biomutant’s intended audience. No doubt a consequence of the small team, Biomutant relies on the “quantity over quality” approach that slowly undermines the positive elements the longer you play. ![]() The problem is creating a massive and beautiful world – at least with modern game engines – is that it’s a lot easier than filling them with compelling things to do. ![]() Coming from a relatively small developer, Experiment 101, it’s hard not to admire the scale of the world they’ve created and the epic narrative with its strong focus on themes like community, environmentalism, and self-determination. Biomutant remains an ambitious but flawed game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |