The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. README: various updates related to download count.Make use of auto pointers and modern iterators where appropriate.Editor: Switch: make sprite option visible again.Editor: move moving objects to the center of the mouse pointer when adding.WillOWisp: get name property in order to fix a scripting issue (#529).Don't turn Tux into stone above ground when using earth bonus (#537).Editor: Torch: make it possible to change the sprite (#541).Editor: make it possible to switch tilesets.Editor: display a notile when the tile ID is invalid.Editor: reorder layer objects when their object menu is closed.Editor: correctly save BadGuy and Dispenser direction.Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps.Editor: correctly join paths (using FileSystem::join()).Fixed build system in order to correctly support SemVer pre-release tags.And more (minor) improvements and changes.Various other bugfixes of issues reported since the v0.4.0 release.New console commands and command line options (related to the editor).Extended the scripting API: gradients are now scriptable.Improved levels in Antarctica and Forest Island.The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. ![]() ![]() ![]() Save and load visibility of SpriteChange tiles in squirrel table (#342).
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